Cubelight gfx

Showing posts with label digital paint. Show all posts
Showing posts with label digital paint. Show all posts

Wednesday, January 2, 2013

The Last Painting of 2012

And the last painting for the #ArchosaursAndRobots art show:

Gypsy elocuting Richard Basehart!
This image was made from two speedpaintings: this study and this other study, and with the new background I probably put a total of about eight hours into it.

As I type this, Friday is just a few days away. If you're in the Anchorage area and headed to Modern Dwellers, I may see you in the evening. I'll be the one standing next to his fiancée, trying to look like I belong there.

Be seeing you.

Wednesday, December 12, 2012

Archosaurs & Automata, My 2nd Piece

For the #ArchosaursAndAutomata art show:
A Gloom of Duralumin Dragons.
Possibly final! Finished, for sure, or possibly with a few minor revisions in time to print, and certainly not a complete rebrush of the entire sky, sea, and land.

UPDATE: Which has <a href="http://www.redbubble.com/people/cubelight/works/9747886-a-gloom-of-duralumin-dragons">happened</a>.

Monday, December 3, 2012

Guidraco Home Stretching

For the #ArchosaursAndAutomata art show, still in progress.

Tuesday, July 12, 2011

Pachyrhinosaurus: An Experiment

I did this in two days, and it is now available as a photo print directly from the artist (me) for $75 and shipping:
And I did this as an experiment. I've been trying to get faster at some of the turnaround on my work. Now, the subject is pretty familiar (one of my favorite subjects, in fact), I had a few models on hand already (I didn't really have to design from utter scratch), aimed for a less rendered style, preferring something more graphic, and I've even lots of experience with even the most painful aspect of the picture (the horsetails, of which I've painted godzillions at this stage).

But the idea that I can compose, choose a color palette, design, block and fill a drawing/painting in less than two days is now feasible to me. I still need to get faster, I feel, as well as better, but this is a solid start.

(Note: this isn't a promise that every project I undertake can be completed this quickly, merely a step in my education as I look towards altering my workflow and develop a production environment.)

Monday, February 28, 2011

February's Daily Drawing Is Done

And with that, a personal challenge to myself is done (note: I didn't employ any consistency in uploading. Some stuff was uploaded to other accounts; I'll post a quick retrospective later on).

Sunday, February 20, 2011

Thursday, February 17, 2011

Hardest Skull on Earth to Draw

Right here:
If microecos hadn't posted this image, I wouldn't be dead. True story.

Wednesday, February 16, 2011

Mystery Skull is Mysterious

Original upload. (I do know what the skull is from. I'm just being ... mysterious.)

UPDATE: It is indeed a flying fox skull, of the genus Pteropus.

Tuesday, February 15, 2011

Lovebirds from Yesterday

Painting done in CMYK, in 1.75 hours.

Hrm. I should maybe do a nonhuman mammal of some sort next.

Wednesday, February 9, 2011

Jabba the Gut

Julia supplied the photoreference for this: 
(There is a--legitimate, I think--fear that some of the things that get sent to me wind up in some sort of black hole. This sometimes does happen, but not this time. I've been planning this image for a while, and might tackle it again in a different medium.)

Synapsida post still waiting to be finished, but here's some art that I can't figure out how to push from Tumblr.

Originally uplorded here.

Wednesday, March 4, 2009

Perfecting _Pachyrhinosaurus_



A year and a half ago, I painted this.

Normally, I don't revisit or do remixes of anything this big or complicated, but there was always something unfinished and rushed about this piece in my mind, and I actually jumped at the chance to rework it.

Since I always save my file history, this is easy (at least at first). Oh, and if you're an artist working digitally, and you aren't doing this, you should. Saving often is great, but saving a new version every time a new change is made is even greater! For example: my current proportions don't favor a standard US Mail Postcard (which should be no bigger than 4.25" x 6.00"), but with layers, I can scale and arrange everything I want included until they do (with an eighth-inch bleed all the way 'round).

First, the difference between a restoration and a reconstruction (in the sense of William Elgin Swinton):

A reconstruction is an impression, model, or re-enactment of a past event formed from the available evidence (Oxford American Dictionary).

For restoration, the definition specifically mentions extinct animals ("a model or drawing representing the supposed form of the extinct animal, ruined building, etc."; ibid.).

I think it's a mistake to assume that because specializations are not present in a given skeleton, general actions like digging or (say) swimming are therefore ruled out. But it's actually fallacious to say that they are: absence of evidence is not evidence of absence.

Traits that would positively identify many many animals as diggers or swimmers are often absent (since behavior seldom fossilizes)--yet these are both things many animals can do (and some do rather well--without the need for evident specialization).

For the sake of a good artistic restoration, more than mere knowledge of anatomy is required here; the animal in a successful life reconstruction will be doing something or otherwise have some discernable motivation--this lends verisimilitude and detail and life to the restoration.

A restoration does not have to be a scientific hypothesis; it can posit behavior that is perfectly feasible, but might be specifically untestable. For example, maybe Psittacosaurus didn't dig at all, but how can anyone tell if it didn't? In the case of Pachyrhinosaurus, charging down a hill might not be something it did--but if it was not overtly incapable, then why not add a little dynamism to the image?

This is not, incidentally, a constraint of scientific conservativism; it's a constraint of having a limited understanding of animals in general--or not understanding the point of a life restoration, possibly. It might work for reconstructions that are technically valid but otherwise lifeless, but a good work of art will often go beyond what is overtly displayed in the skeleton of a given critter--and often must, if it is to be memorable at all.

Most of my sources come from skeletal material as well as close examination of other artists' restorations (as well as a liberal amount of reading from the technical literature).



But I also originally wanted to pay homage to the reason why I hold Pachyrhinosaurus in such high regard in the first place. This I did okay with originally, but here's where it all started for me: in 1996, I lived in Washington State, and was experiencing a resurge in interest in paleontology after a lengthy hiatus. When I was younger I had a series of Golden Guide books that I carried everywhere with me. (One was Rocks and Minerals).

And when I came across a 1990 edition of Dinosaurs in the same vein of design and style, I snagged it immediately.

I've lived in numerous places, thanks to my Dad being in the Navy. But Alaska and now Washington didn't yield much when it came to dinosaurs. So this page, in particular, made me do Pachyrhinosaurus:



The new remix finally satisfies me in that respect. In spite of this post's title, I don't think necessarily I've perfected the piece; far from it. But deadlines are deadlines, and eventually the artist absolutely must let it go.

Until, at least, the next time, should another second chance presents itself.

But now to it.

Step one was to erase the body and adjust the pose slightly. This was easy since I try to preserve everything in separate groups of layers in Photoshop.

Step two involved reworking the background extensively. Very little was retained, since I knew this would be printed out large-scale, I wanted the most texture and detail I could get away with.

Monkey-puzzle trees were a must this time around, and I redid every single horsetail, layering thousands of them in as efficiently as possible.

I used personal photo-reference for the trees, from photographs taken when I lived in Washington state; with the main painting on the Cintiq display and a preview file open on Harryhausen (my 5-year-old G4 laptop's display), I was able to paint freehand from the reference without having a printout of it. (Since I don't have a printer, this saves time.)

Quick tip for artists not necessarily new to tablets regarding the Cintiq pen-based display: look at the cursor, much as you might with a regular tablet, rather than where the point of your pen is, and painting and other operations will go much more smoothly. Some artists get frustrated by the change, and I think this must be the reason why. Once you adapt to that, you'll never want to go back.

The trees were also built in several layers: trunks, branches, and leaf-clusters (background clusters and highlighting clusters). For highlights, I made extensive use of the "lock transparency" toggle for the background leaf cluster layer. That way, my highlights would never appear anywhere other than where leaves were painted already.

The new trees now frame the left-hand side of the composition more, giving something for the silhouette of the animal to interact with.

Ground vegetation in the fore- and background were built up in a series of layers, with a shadow for the animal multiplied on top of the background layers (also on its own layer).

For the vegetation, transparency in brushes was used a lot as well. Ninety-percent works for most things that were green. Then I just layered in as many brush strokes as it took to convey greenery.

The new sky is a gradient (as a real sky is).

I don't use filters much, but the green wall in the distance needed some texture, so I faded in some faint layers of monochromatic uniform noise and rebrushed much of it.

The body and head of the animal took on a new color scheme. This time, I favored a model presented by an existing animal: the Okapi. I also redesigned the iris somewhat, making it look more natural. On the rough nose I acheived a more natural texturing in highlights to better emphasise the "pachy" in Pachyrhinosaurus.

The original purpose of the remix was to enable a traveling exhibit that would show in museums in Alaska. My hope is it will be met with much success. But I also finished it in time for a virtual exhibit, located here.

Sunday, August 19, 2007

_Pachyrhinosaurus_ 2007



Click on either or both images below to see 'em larger.




Swan Song for the Pachyrhinosaurus Mural at the 2007 Alaska State Fair:
Monday was the last day of the fair. Which means there's precious little time remaining to see the mural I designed and painted in the farm exhibits barn (the vast green building on the fairgrounds). So little, in fact, that you missed your chance:




I don't know why crap is piled in front of the painting. Perhaps it's another artistic statement, something along the lines of, "I don't know where to store my crap, so dumping out in public is as good a place as any."

Not referring here to the picnic table, which is sort of ideal. Here is a place to eat your lunch: in front of a charging dinosaur. Keen.

I should also mention that the prints also have an information sheet.

Anyway, I didn't do this alone. I mean, I could have, but I'd still be painting it, and probably hating every minute of it. I owe some thanks for the efforts of the following people for helping realise it: Carmen Summerfield, Mindy Nix, Brian Lyons, Raven Amos, and Dennis Denniston.

Thank you all.

For completeness' sake, here's the visual history of these pieces:

After about 20 or so discards and false starts, I finally had a good rough:


Which was color roughed in Photoshop:


This was then projected against the wall for the mural via an LCD projector.

I did rework the rough somewhat, but didn't do much with it:




Relocated from the old blog 26 January 2008
Also featured here.

Saturday, November 4, 2006

Digital Paint Practice

Just a bunch of photoshop-sketches in color. Nothing impressive to look at since the goal was fast and furious over finished:

Call of Cthulhu:


By Request, Then: One of the Old Ones at the Mountains of Madness:



Octobery Halloween HP Lovecraft Things:

Why I didn't think of doing something like this until the week before Halloween (my favoritingest holiday), I'll never know. Perhaps it was the depression. Yes, that was it. Depression. Anyhow, here's some more fast fast work, which I believe puts me at 8 of 20 by year's end.

From the Shadow Over Innsmouth, I give you a Deep One with some high-sodium lighting:



Colour Out of Space, but man, iridesence is kind of hard:



It's not yet Halloween, so I'm open to suggestions as to what I could do next from HPL's stories.

More Practice Digital Paint: N'shal'ya-Uduuluuhuud:




This particular concept has existed since at least 1996.


Cloud Coverage

Clouds. I probably should put something in the foreground of these, given that they didn't turn out too badly. Maybe some P-38s, or F-14s.






Relocated from the old blog 24 Janurary 2007