Cubelight gfx
Showing posts with label conceptual art. Show all posts
Showing posts with label conceptual art. Show all posts
Monday, March 21, 2011
Tuesday, July 22, 2008
Some Sort of Scribbly _Pachyrhinosaurus_
I'ven't posted my art lately. I haven't been doing much. But here's a little:

Very busy now. I'll try to put more up later, after I get some stuff done (most primarily, invoicing some work I've done that will actually enable me to go to SVP this year).

Very busy now. I'll try to put more up later, after I get some stuff done (most primarily, invoicing some work I've done that will actually enable me to go to SVP this year).
Thursday, April 3, 2008
I Deeded Theses
Again, for no really good reason, other than I'm procrastinating. DELAYING the INEVITABLE.
You might say.
...
I kind of like how the Stegosaurus is sort of floating in space. Like a milk dud!
Labels:
archosaurs,
art,
conceptual art,
sketches,
stegosaurus,
Triceratops,
Tyrannosaurus
Tuesday, February 5, 2008
_Euparkeria_ study: 2
So how is the first member of the upcoming show coming?
Source material for Euparkeria is rather thin on the ground; my primary source of anatomic information comes from Robert L. Carroll's book, Vertebrate Paleontology and Evolution (1997). And it does feature some nice views of Euparkeria's skull (p 270).
Only...
The views presented are only in plan and elevation views. A section view of the skull is missing, so I derived this from the two existing views:

Note that it is orthographically rendered, and I have no idea if the eyes pointed quite that far forward. But from the three drawings I was able to sketch this pretty quickly:

Hang on, I think this would make a fine logo for the show! It just needs a bit of tweaking. Watch this blog for further updates.
Carroll, R. L. 1997. Vertebrate Paleontology and Evolution. 7th printing. WH Freeman and Company, New York. p 270 and 264.
Source material for Euparkeria is rather thin on the ground; my primary source of anatomic information comes from Robert L. Carroll's book, Vertebrate Paleontology and Evolution (1997). And it does feature some nice views of Euparkeria's skull (p 270).
Only...
The views presented are only in plan and elevation views. A section view of the skull is missing, so I derived this from the two existing views:
Note that it is orthographically rendered, and I have no idea if the eyes pointed quite that far forward. But from the three drawings I was able to sketch this pretty quickly:
Hang on, I think this would make a fine logo for the show! It just needs a bit of tweaking. Watch this blog for further updates.
Carroll, R. L. 1997. Vertebrate Paleontology and Evolution. 7th printing. WH Freeman and Company, New York. p 270 and 264.
Labels:
archosaurs,
conceptual art,
euparkeria,
logos,
sketches
Wednesday, October 31, 2007
Saturday, November 4, 2006
Digital Paint Practice
Just a bunch of photoshop-sketches in color. Nothing impressive to look at since the goal was fast and furious over finished:
Call of Cthulhu:

By Request, Then: One of the Old Ones at the Mountains of Madness:

Octobery Halloween HP Lovecraft Things:
Why I didn't think of doing something like this until the week before Halloween (my favoritingest holiday), I'll never know. Perhaps it was the depression. Yes, that was it. Depression. Anyhow, here's some more fast fast work, which I believe puts me at 8 of 20 by year's end.
From the Shadow Over Innsmouth, I give you a Deep One with some high-sodium lighting:

Colour Out of Space, but man, iridesence is kind of hard:

It's not yet Halloween, so I'm open to suggestions as to what I could do next from HPL's stories.
More Practice Digital Paint: N'shal'ya-Uduuluuhuud:

This particular concept has existed since at least 1996.
Cloud Coverage
Clouds. I probably should put something in the foreground of these, given that they didn't turn out too badly. Maybe some P-38s, or F-14s.



Relocated from the old blog 24 Janurary 2007
Call of Cthulhu:
By Request, Then: One of the Old Ones at the Mountains of Madness:
Octobery Halloween HP Lovecraft Things:
Why I didn't think of doing something like this until the week before Halloween (my favoritingest holiday), I'll never know. Perhaps it was the depression. Yes, that was it. Depression. Anyhow, here's some more fast fast work, which I believe puts me at 8 of 20 by year's end.
From the Shadow Over Innsmouth, I give you a Deep One with some high-sodium lighting:
Colour Out of Space, but man, iridesence is kind of hard:
It's not yet Halloween, so I'm open to suggestions as to what I could do next from HPL's stories.
More Practice Digital Paint: N'shal'ya-Uduuluuhuud:
This particular concept has existed since at least 1996.
Cloud Coverage
Clouds. I probably should put something in the foreground of these, given that they didn't turn out too badly. Maybe some P-38s, or F-14s.
Relocated from the old blog 24 Janurary 2007
Labels:
art,
conceptual art,
digital paint,
monsters
Saturday, June 24, 2006
Conceptual Design Work
These bits of business are for a long-term animation project.
(For 1:18 sets [2/3" scale], to inform CG background elements, serve as a basis for texture maps, and for actual model photography. Clicking will enlarge):


(For 1:18 sets [2/3" scale], to inform CG background elements, serve as a basis for texture maps, and for actual model photography. Clicking will enlarge):


Labels:
art,
city of science,
conceptual art,
eternal city
Monday, January 16, 2006
Not Dead or Gone Conceptual Art
Art for an (as yet) uncompleted project:

My model for the Devil in Not Dead or Gone is Walter Huston's portrayal of old Scratch in the film The Devil and Daniel Webster. So, naturally, I really need a balanced caricature that both represents and (hopefully) transcends him. As you can see, I'm not quite there yet. (As always, carmine red sanford colored pencils, drawn 7.5x11 sketchbook paper, on 23rd of December's eve, 2005.)
Anyway, it's Christmas eve, and I hope everyone reading this has a happy holiday. I'm... okay. I'm with my parents, my sister, and my nephew, and though I miss my brother (who is in Washington right now), it's better than a lot of years I can remember.
Don't drink the eggnog! Or maybe: yes, drink the eggnog!
Later:

Completed yesterday, carmine red sanford color pencil, 7.5"x11" sketchbook paper. I think I'm getting more Walter Huston into these images, though I'm still not comfortable I've made a Walter Huston achievement yet.
Still not there yet, but:

Drawn Friday, 6 January 2006, carmine red Sanford colored pencil, 8.5"x11" laser printer paper (kinda in the middle).

Completed 16 January 2006, carmine red sanford color pencil (converted to grayscale in Photoshop), 7.5"x11" sketchbook paper.
I just love the concept of pocket universes with counterintuitive spatial geometry, hence this depiction for Not Dead or Gone. (I just want to get this out. Old journal readers will have seen this image before, but that was a private entry only; if only as a reminder that I am still working on Ch.2--and possibly show why I'm still working on it.)

Finished 22 November 2005, RapidoGraph pens, 8.5"x11" paper; three hours' drawing, ten hours' inking.
Relocated from the old blog 24 Janurary 2007
My model for the Devil in Not Dead or Gone is Walter Huston's portrayal of old Scratch in the film The Devil and Daniel Webster. So, naturally, I really need a balanced caricature that both represents and (hopefully) transcends him. As you can see, I'm not quite there yet. (As always, carmine red sanford colored pencils, drawn 7.5x11 sketchbook paper, on 23rd of December's eve, 2005.)
Anyway, it's Christmas eve, and I hope everyone reading this has a happy holiday. I'm... okay. I'm with my parents, my sister, and my nephew, and though I miss my brother (who is in Washington right now), it's better than a lot of years I can remember.
Don't drink the eggnog! Or maybe: yes, drink the eggnog!
Later:
Completed yesterday, carmine red sanford color pencil, 7.5"x11" sketchbook paper. I think I'm getting more Walter Huston into these images, though I'm still not comfortable I've made a Walter Huston achievement yet.
Still not there yet, but:
Drawn Friday, 6 January 2006, carmine red Sanford colored pencil, 8.5"x11" laser printer paper (kinda in the middle).
Completed 16 January 2006, carmine red sanford color pencil (converted to grayscale in Photoshop), 7.5"x11" sketchbook paper.
I just love the concept of pocket universes with counterintuitive spatial geometry, hence this depiction for Not Dead or Gone. (I just want to get this out. Old journal readers will have seen this image before, but that was a private entry only; if only as a reminder that I am still working on Ch.2--and possibly show why I'm still working on it.)
Finished 22 November 2005, RapidoGraph pens, 8.5"x11" paper; three hours' drawing, ten hours' inking.
Relocated from the old blog 24 Janurary 2007
Labels:
art,
conceptual art,
Not Dead or Gone
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